![]() ![]() ![]() If this syndrome gives you pause, then I suggest steering well clear of Sid Meier's Civilization VI, as its level of addictiveness surpasses all before it. In Civilization games, the real world vanishes and your focused eyes belie the muscular aches throughout the rest of your body after hours of gameplay. Hours into a match, when the entire map has been charted and you are in strong pursuit of expanding your borders and grasping the last precious unclaimed resources, "one more turn" has evolved from a few seconds of land discovery to several minutes of careful military calculations and building choices to keep your citizens satisfied and inch you closer to victory. The possibility of fertile terrain, special resources, rewarding ruins, and encounters with foreign powers keeps you pushing that "End Turn" button to refresh the movement points for your scouts and early martial units. From the moment a random new world presents itself, it is engulfed in uncharted "fog" that just begs to be blown away by the winds of discovery. Sid Meier's Civilization series made famous the phrase, "one more turn," and for good reason.
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